Invert Landing Stances

These are the mainstream landing stances or positions that any trick can finish in. Variations of tricks (knife, round, scissor, etc.) also land in one of these 4 positions. All tricks, regardless of actual rotation, can land in one of these four stances - with it's "basic" form usually landing in either complete or hyper. Mastering landing stance manipulation leads to transitional mastery.

COMPLETE

The "silent" landing or the "base" trick. Fulls, corks, b-twists etc. and their double, triple (etc.) twisting variants all land in complete. It lands in (roughly) backside on the outside leg. The most common singular transition out of a complete would be a backswing (ie. gainer switch s/t gainer).


HYPER

The hyper lands on the inside leg anywhere from backside to forward neutral stance. The most common singular transition out of hyper would be the masterswing or the wrapthrough (ie. aerial w/t full). Aerial and Gainer Flash land in hyper by default.
Note: Hyper used to mean "landing on the kicking leg", which is why "Hyper Aerial" is still used by some individuals, and is actually a Mega Aerial.


MEGA

The mega lands in (roughly) frontside on the outside leg, facing the direction of momentum. The most common singular transition out of mega would be a frontswing into either an aerial or a butterfly kick variation (ie. aerial mega s/t aerial).


SEMI

The semi lands on the inside leg in (roughly) frontside to backwards neutral stance. The most common singular transition out of mega would be a frontswing into Raiz variations (ie aerial semi s/t raiz).



Vert Landing Stances

Under the TKT/Mainstream-ish terminology, there are also 4 landing stances for vert kicks - "normal" (either round or hook), hyper (+180° landing on both feet), hyper-style (+180° landing on non-kicking leg), and true hyper (+180° landing on kicking leg), however, the latter three all fall under a general "hyper" category, which leads to a lot of confusing and mislabeling. While the 4 landing stances for inverts are all static, the 4 landing stances of vert kicks vary depending on which type of kick (round vs hook) is being executed.


HYPER

A Hyper landing (in the context of vert kicking in TKT) is a two-footed landing after an extra 180° of in-air rotation is executed from the base kick (ie. a Parafuso or a Pop 360). Bounds, reverse-pops, and punches are viable transitions out of the hyper landing.


HYPER-STYLE

A Hyper-Style landing is a non-kicking leg landing that occurs after an extra 180° of in-air rotation is executed from the base kick. Basically it's a "normal" kick but overrotated past the target. Because hyper-style can land either singularly or sequentially, all transitions except punch and reverse-pop are viable choices.


TRUE HYPER

The True Hyper landing is the most understood and utilized of all the hyper landings - and is still what most mainstream users associate the term "hyper" with. It is landing on the kicking leg after an extra 180° of in-air rotation is executed from the base kick. For round/inside kicks, this is a vertical swipe (or Katana in TKT) and for hook/outside kicks, this is a shuriken.




Trickulum Landing Stances

The Trickulum is a new system developed by Loopkicks' own Chris DeVera - it seeks to combine the four invert landings with the four vert kick landings into a singular system of 6 landings.

COMPLETE

The "silent" landing or the "base" trick. Fulls, corks, b-twists etc. and their double, triple (etc.) twisting variants all land in complete. It lands in (roughly) backside on the outside leg. The most common singular transition out of a complete would be a backswing (ie. gainer switch s/t gainer).


HYPER

The hyper lands on the inside leg anywhere from backside to forward neutral stance. The most common singular transition out of hyper would be the masterswing or the wrapthrough (ie. aerial w/t full). Aerial and Gainer Flash land in hyper by default.
Note: Hyper used to mean "landing on the kicking leg", which is why "Hyper Aerial" is still used by some individuals, and is actually a Mega Aerial.


TURBO

The turbo lands in normal backside stance on both feet. The most common transition out of turbo would be a punch or a reverse pop. Tricks like envergado, roundoff, and doubleleg land in turbo stance.


MEGA

The mega lands in (roughly) frontside on the outside leg, facing the direction of momentum. The most common singular transition out of mega would be a frontswing into either an aerial or a butterfly kick variation (ie. aerial mega s/t aerial).


SEMI

The semi lands on the inside leg in (roughly) frontside to backwards neutral stance. The most common singular transition out of mega would be a frontswing into Raiz variations (ie aerial semi s/t raiz).


ALPHA

The alpha lands in frontside stance on both legs. The most common transition out of alpha would be punch or reverse-pop. Tricks like frontflip, webster, and Pop 360 land in alpha.